::research::

Researcher: The Virtual Worlds Exploratorium Project
The Virtual Worlds Exploratorium is a multidisciplinary project dedicated to the study of massively multiplayer online games (MMOGs). In a partnership with corporations such as SONY Online Entertainment (EverQuest 2), a twenty-person team of scholars is engaged in study of behavior within the game and also game activities that parallel those in ‘real life’ (economic activity, social networking, and group processes, among others).
Dr. Noshir Contractor – Northwestern University (October 2008 – Present).

Research Coordinator: NetLab – University of Toronto
Projects at NetLab examine the intersection of social networks, communication networks and digital networks. Research projects have included: blurring boundaries between paid work and domestic work and how people conceptualize the strength of their personal relationships. Dr. Barry Wellman – Department of Sociology, University of Toronto (July 2003 - Present).

Researcher: People & Practices Research Group – Intel Corporation
Working with the Everyday Sensing & Perceiving Team, this research investigates how people perceive and practice privacy of personal information and data, and focuses on the implications of location based applications and sensors.
Dr. Richard Beckwith (August - November 2008).

Researcher: PEW Internet & American Life – Networked Families
This project investigates the prevalence of ICTs in American households and examines how household members use ICTs communicate, organize daily routines and schedules, and spend time together.
Lee Rainie – Director of the Pew Internet & American Life Project, Washington, DC (November 2007 – October 2008).

Researcher: University of Southern California, Annenberg School for Communication
The Virtual Worlds Environment project investigates the experiences of role-players in the MMORPG EverQuest 2. Virtual Ethnography, in-world interviews and survey data collected from Sony Online Entertainment are used to understand the play patterns of role players, their offline motivations and the social interactions between players.
Dr. Dmitri Williams (October 2007 – Present).

Researcher: Community & Technologies Research Group, Microsoft Corporation
This project examines virtual social networks in women’s online gaming communities; how networks are created and maintained, what people gain from their virtual networks and what the connection is to their lives offline (June – August 2007).
Dr. Marc Smith (June – August 2007).

Researcher: Games User Research, Microsoft Corporation
This pilot project conducted participant observation in five households in Redmond, Washington. Families were observed while they gamed together and interviews were held in order to explore parental perceptions of gaming, how families spend time together gaming, and how households spaces have been accommodated for family gaming.
Dr. Dennis Wixon (June – August 2007).

Virtual Research Assistant: Centre for Digital Media, Great Northern Way Campus
Working with the Master’s of Digital Media Program, we constructed a Virtual Centre for Digital Media in the virtual metaverse of Second Life. We hosted an open house in conjunction with the ‘real’ opening of the GNWC in British Columbia, and have held several brainstorming sessions to investigate interactive and empowering pedagogical styles of learning and knowledge construction inside and outside the classroom.
Dr. Gerri Sinclair (October 2006 – October 2007).

Project Coordinator: Connected Lives North Project
This project investigates the implications of the recent implementation of wireless technology in the rural community of Chapleau, Ontario. Utilizing surveys, interviews and participant observation, we examine how residents employ ICTs in their daily lives.
Dr. Dean Behrens - Department of Sociology, University of Toronto (September 2005 – Present).

Project Coordinator: Connected Lives Project
This SSHRC funded project investigates how the internet is embedded in everyday life, and uses surveys, interviews and participant observation to examine how different kinds of users (and non-users) of new communication and information technologies engage in social relationships and community.
Dr. Barry Wellman - Department of Sociology, University of Toronto (July 2003 - Present).

Research Assistant: Everyday Internet Project
Qualitative Data analysis that examines the impact of the Internet on people's daily lives.
Dr. Andrew Clement - Faculty of Information Science, University of Toronto (February 2003 – December 2004).

Research Assistant: World Values Survey
Responsible for gathering pertinent literature for the project.
Dr. Robert Brym - Department of Sociology, University of Toronto (December 2002 - August 2003).

Research Assistant: Gender and Childhood Project
Responsible for gathering pertinent literature for the project.
Dr. Charles Jones - Department of Sociology, University of Toronto (January 2003 - March 2003).

Principal Investigator: Older Women’s Access Project - Status of Women Canada
Leading a project funded by the Status of Women Canada, this project explored the issues that exist for women over the age of 55 in Port Colborne, Ontario. Responsibilities include, designing and developing a methodological plan for data collection, community outreach, creating a final report with policy recommendations (May 2002 - Dec 2002).

Research Assistant: Department of Sociology, Brock University
Internet Site Survey and Research Collaborator for GRE SSHRC; Seniors and Part-time Employment.
Dr. Ann Duffy & Dr. Daniel Glenday (May 2000 - June 2000).

Research Assistant: Department of Sociology, Brock University
Responsible for investigating media depictions of Battered Men, and analyzing the current feminist backlash of women and violence.
Dr. Ann Duffy (March 2000 - Dec 2000).