<?xml version='1.0' encoding='UTF-8'?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-5700578</id><updated>2008-05-26T09:19:44.662-04:00</updated><title type='text'>Netwoman</title><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default?start-index=26&amp;max-results=25'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>848</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5700578.post-3336214879228275492</id><published>2008-05-26T09:16:00.002-04:00</published><updated>2008-05-26T09:19:44.736-04:00</updated><title type='text'>FuturePlay 2008 - CFP</title><summary type='text'>CALL FOR PAPERS

ACM FuturePlay 2008 International Academic Games Conference on the Future of Game Design and Technology

November 3-5 2008,
Downtown Toronto Delta Chelsea Hotel
Toronto, Ontario, Canada
Conference Web site

Submission deadline: June 30 2008
Notification: August 15 2008
Final paper submission: September 5 2008

Overview
Since 2002, Algoma University has been hosting this </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/05/futureplay-2008-cfp.html' title='FuturePlay 2008 - CFP'/><link rel='related' href='http://www.futureplay.org' title='FuturePlay 2008 - CFP'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=3336214879228275492&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/3336214879228275492'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/3336214879228275492'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-7950142512420653177</id><published>2008-05-05T12:32:00.004-04:00</published><updated>2008-05-05T12:53:29.548-04:00</updated><title type='text'>Upcoming Events, Gaming Goodies &amp; Interesting Bits</title><summary type='text'>Upcoming Events, Gaming Goodies &amp; Interesting Bits

Catching up on some items I've been wanting to post:

Second Annual Canadian Games Studies Association Conference
May 31st, 2008 - UBC, Vancouver

Living Game Worlds IV - December 1 &amp; 2, 2008
Living Game Worlds, presented by Georgia Tech’s GVU Center and the Graduate Program in Digital Media in the School of Literature, Communication and Culture</summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/05/upcoming-events-gaming-goodies.html' title='Upcoming Events, Gaming Goodies &amp; Interesting Bits'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=7950142512420653177&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/7950142512420653177'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/7950142512420653177'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-835337427517265898</id><published>2008-04-14T22:48:00.005-04:00</published><updated>2008-04-15T00:06:09.237-04:00</updated><title type='text'>Barack vs Hillary: A tale of two who twitter</title><summary type='text'>Barack vs Hillary: A tale of two who Twitter
But can they Tweet?

I've been caught up in the twitterverse and become an avid user of Twitter. I tweet often and really like the loose interaction between friends &amp; acquaintances I normally wouldn't email, IM, SNS or text very often. It's like a perpetual group chat with my different network clusters. I also like the exchange of information; links to</summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/04/barack-vs-hillary-tale-of-two-who.html' title='Barack vs Hillary: A tale of two who twitter'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=835337427517265898&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/835337427517265898'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/835337427517265898'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-4801830006607838989</id><published>2008-04-10T13:45:00.003-04:00</published><updated>2008-04-10T13:49:38.109-04:00</updated><title type='text'>G.I.R.L. Game Design Competition</title><summary type='text'>G.I.R.L. Game Design Competition

From Kotaku, info on SOE's new G.I.R.L. scholarship program:

Applications are now being accepted for the 2008 G.I.R.L. Game Design Competition scholarship of up to $10,000 designed to educate and recruit more women into the field of video game production and design. Sponsored by Sony Online Entertainment LLC. (SOE) a global leader in online gaming, applications </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/04/girl-game-design-competition.html' title='G.I.R.L. Game Design Competition'/><link rel='related' href='http://www.station.sony.com/girl/' title='G.I.R.L. Game Design Competition'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=4801830006607838989&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/4801830006607838989'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/4801830006607838989'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-8281599642753849217</id><published>2008-04-10T13:24:00.002-04:00</published><updated>2008-04-10T13:29:26.310-04:00</updated><title type='text'>Girls want to make games, too. It's just that they're intimidated</title><summary type='text'>Girls want to make games, too. It's just that they're intimidated

From Tracey John at the MTV Blog (Multiplayer, a blog built by MTV News and MTV Games):
...At least that's what a survey conducted by Sony Online Entertainment has revealed.  Conducted among female students currently enrolled in game design, programming and visual effects at The Art Institutes schools, the survey showed that 61% "</summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/04/girls-want-to-make-games-too-its-just.html' title='Girls want to make games, too. It&apos;s just that they&apos;re intimidated'/><link rel='related' href='http://multiplayerblog.mtv.com/2008/03/05/sony-onlines-agency-women-talk-in-game-bras-educating-male-co-workers/' title='Girls want to make games, too. It&apos;s just that they&apos;re intimidated'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=8281599642753849217&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/8281599642753849217'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/8281599642753849217'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-8870974944663276567</id><published>2008-04-10T12:28:00.002-04:00</published><updated>2008-04-10T13:19:47.125-04:00</updated><title type='text'>Upcoming Conferences &amp; CFPs</title><summary type='text'>Upcoming Conferences &amp; CFPs

ReLIVE08
The Open University is pleased to announce an international conference for Researching Learning in Virtual Environments to be held at its campus in Milton Keynes on the 20th and 21st of November 2008.
This conference will be of interest to anyone researching learning and teaching in virtual world environments such as Second Life.
The conference organisers are</summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/04/upcoming-conferences-cfps.html' title='Upcoming Conferences &amp; CFPs'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=8870974944663276567&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/8870974944663276567'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/8870974944663276567'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-1387262627185553784</id><published>2008-04-10T12:17:00.002-04:00</published><updated>2008-04-10T12:28:09.720-04:00</updated><title type='text'>Girl bloggers rise in numbers, could help narrow tech gender divide</title><summary type='text'>Girl bloggers rise in numbers, could help narrow tech gender divide

by Shannon Montgomery

Nice article that talks about women, girls &amp; technology, and the importance of encouraging girls to engage with web 2.0 tools:
...blogs are also a good social networking tool and can be used to share emotions.

"I think what we're seeing is a technology that speaks to (teenage girls), and they're </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/04/girl-bloggers-rise-in-numbers-could.html' title='Girl bloggers rise in numbers, could help narrow tech gender divide'/><link rel='related' href='http://ca.news.yahoo.com/s/capress/080319/technology/technology_cyberfile_girl_bloggers' title='Girl bloggers rise in numbers, could help narrow tech gender divide'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=1387262627185553784&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/1387262627185553784'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/1387262627185553784'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-146641004961119898</id><published>2008-04-07T10:57:00.000-04:00</published><updated>2008-04-07T10:59:03.460-04:00</updated><title type='text'>Our virtual identity is not separate from our physical identity</title><summary type='text'>Our virtual identity is not separate from our physical identity

What Happens in a Virtual World Has a Real-World Impact, a Scholar Finds
Andrea Foster
Forget the pills, hypnosis, and meditation. Losing weight or boosting self-confidence can be achieved by adopting an avatar and living in virtual reality, says Jeremy N. Bailenson, an assistant professor of communications at Stanford University.

</summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/04/our-virtual-identity-is-not-separate.html' title='Our virtual identity is not separate from our physical identity'/><link rel='related' href='http://chronicle.com/free/v54/i30/30a01402.htm' title='Our virtual identity is not separate from our physical identity'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=146641004961119898&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/146641004961119898'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/146641004961119898'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-2134944177463761297</id><published>2008-04-01T10:52:00.000-04:00</published><updated>2008-04-07T10:55:05.452-04:00</updated><title type='text'>Old Fears, New Venue: US Congress questions Second Life</title><summary type='text'>Old Fears, New Venue: US Congress questions Second Life

Members of Congress get a look at Second Life and are mystified, fascinated:
Frank Davies
 Members of Congress tried to grasp the implications of Second Life, and many reverted to their fears about other online activity - that it can be addictive, or can help sexual predators and terrorists.

"Once a sexual predator gets into a virtual </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/04/old-fears-new-venue-us-congress.html' title='Old Fears, New Venue: US Congress questions Second Life'/><link rel='related' href='http://www.mercurynews.com/breakingnews/ci_8772959' title='Old Fears, New Venue: US Congress questions Second Life'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=2134944177463761297&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/2134944177463761297'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/2134944177463761297'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-6196186931320221968</id><published>2008-03-27T08:19:00.000-04:00</published><updated>2008-04-07T10:51:48.187-04:00</updated><title type='text'>Safer Children in a Digital World</title><summary type='text'>Safer Children in a Digital World

Tanya Byron released her report:
On 6th September 2007, the Prime Minister asked me to conduct an independent review looking at the risks to children from exposure to potentially harmful or inappropriate material on the internet and in video games.

My Review is about the needs of children and young people. It is about preserving their right to take the risks </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/03/safer-children-in-digital-world.html' title='Safer Children in a Digital World'/><link rel='related' href='http://www.dfes.gov.uk/byronreview/' title='Safer Children in a Digital World'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=6196186931320221968&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/6196186931320221968'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/6196186931320221968'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-1271909790953691533</id><published>2008-03-20T10:03:00.000-04:00</published><updated>2008-04-07T10:19:01.202-04:00</updated><title type='text'>Web 2.0 &amp; Education: Meet your Prof</title><summary type='text'>Web 2.0 &amp; Education: Meet your Prof

The Professor as Open Book
Interesting piece from NY Times about Profs who share information about themselves (their backstage private life) online for students to see. I think it's good. Too often Profs are situated in a hierarchical relationship with students; a top down approach that dehumanizes the educational process. Using web 2.0 tools (which I think </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/03/web-20-education-meet-your-prof.html' title='Web 2.0 &amp; Education: Meet your Prof'/><link rel='related' href='http://www.nytimes.com/2008/03/20/fashion/20professor.html?_r=1&amp;oref=slogin' title='Web 2.0 &amp; Education: Meet your Prof'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=1271909790953691533&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/1271909790953691533'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/1271909790953691533'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-7635718125222397139</id><published>2008-03-19T11:47:00.001-04:00</published><updated>2008-04-07T09:49:45.852-04:00</updated><title type='text'>AI in SL: More Educational Possibilities</title><summary type='text'>AI in SL: More Educational Possibilities

Child-like intelligence created in Second Life
"The apps, frankly, are endless," Bringsjord said. "Imagine being able to step into a simulation environment in which you interact with synthetic characters as sophisticated as those seen in Star Trek's holodeck."

"It's one thing to read about trauma scenarios as a first responder; it would be quite another </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/03/ai-in-sl-more-educational-possibilities.html' title='AI in SL: More Educational Possibilities'/><link rel='related' href='http://itnews.com.au/News/72057,childlike-intelligence-created-in-second-life.aspx' title='AI in SL: More Educational Possibilities'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=7635718125222397139&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/7635718125222397139'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/7635718125222397139'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-3448244857066679124</id><published>2008-03-18T09:33:00.000-04:00</published><updated>2008-04-07T09:38:21.495-04:00</updated><title type='text'>Get a Life: Students Collaborate in Simulated Roles</title><summary type='text'>Get a Life: Students Collaborate in Simulated Roles

Virtual reality provides a shared online universe in which students can play to learn.
When the Whypox -- a plague that causes the afflicted to break out in red spots -- hit, residents had to go to the Center for Disease Control to learn about the epidemic. When the WhyFlu went around, those who got vaccinated were protected. But as new viruses</summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/03/get-life-students-collaborate-in.html' title='Get a Life: Students Collaborate in Simulated Roles'/><link rel='related' href='http://www.edutopia.org/second-life-virtual-reality-collaboration' title='Get a Life: Students Collaborate in Simulated Roles'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=3448244857066679124&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/3448244857066679124'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/3448244857066679124'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-863536509912830199</id><published>2008-03-17T17:32:00.002-04:00</published><updated>2008-04-07T08:56:56.084-04:00</updated><title type='text'>Sexual harassment is rife online</title><summary type='text'>Sexual harassment is rife online. No wonder women swap gender

Article from BBTV that talks about how women gender-swap online more so than men. The article also outlines some of the harassment women are subjected to online.
Female gamers are used to putting up with sexist claptrap - both from the companies that design games and other players. So a study by psychologists at Nottingham Trent </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/03/sexual-harassment-is-rife-online.html' title='Sexual harassment is rife online'/><link rel='related' href='http://lifeandhealth.guardian.co.uk/women/story/0,,2262449,00.html' title='Sexual harassment is rife online'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=863536509912830199&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/863536509912830199'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/863536509912830199'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-60329039643477751</id><published>2008-03-16T15:42:00.002-04:00</published><updated>2008-03-16T15:56:23.661-04:00</updated><title type='text'>Tweet Scan is Pretty Sweet</title><summary type='text'>Tweet Scan is Pretty Sweet

Saw this on geekpreneur's 10 cool uses of Twitter:

Search Twitter with Tweet Scan
"Looking for something you once read in a Tweet? Head over to Tweet Scan, a search engine that indexes Twitter posts. What’s neat is you can search by keywords, much like you would do on Google, but also by Twitter user account, and a combination of both. Registered users of Tweet Scan </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/03/tweet-scan-is-pretty-sweet.html' title='Tweet Scan is Pretty Sweet'/><link rel='related' href='http://tweetscan.com' title='Tweet Scan is Pretty Sweet'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=60329039643477751&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/60329039643477751'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/60329039643477751'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-7779801147543695605</id><published>2008-03-12T10:55:00.001-04:00</published><updated>2008-03-14T10:58:38.732-04:00</updated><title type='text'>IADIS International Conference Gaming 2008</title><summary type='text'>IADIS International Conference Gaming 2008 

Design for engaging experience and social interaction
Amsterdam, Netherlands
25 - 27 July 2008

As gaming becomes more pervasive we are challenged in our job, learning and personal
life by the growing access to virtual spaces and communities that offer opportunities for everyday needs and aesthetic experiences. ‘Creative Industries’ have a need for </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/03/iadis-international-conference-gaming.html' title='IADIS International Conference Gaming 2008'/><link rel='related' href='http://www.gaming-conf.org/' title='IADIS International Conference Gaming 2008'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=7779801147543695605&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/7779801147543695605'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/7779801147543695605'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-1284929288008277233</id><published>2008-03-12T10:53:00.000-04:00</published><updated>2008-03-14T10:54:18.281-04:00</updated><title type='text'>NetGames 2008</title><summary type='text'>NetGames 2008

Worcester, Massachusetts, USA
October 21 - 22, 2008

The seventh annual Workshop on Network and Systems Support for Games (Netgames) will be held October 21-22, 2008 in Worcester, Massachusetts, USA. The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding current networked games and in enabling the next </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/03/netgames-2008.html' title='NetGames 2008'/><link rel='related' href='http://netgames2008.cs.wpi.edu/' title='NetGames 2008'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=1284929288008277233&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/1284929288008277233'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/1284929288008277233'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-258442330231149749</id><published>2008-03-06T11:09:00.000-05:00</published><updated>2008-03-14T11:10:44.390-04:00</updated><title type='text'>Mobile Gaming '08</title><summary type='text'>Mobile Gaming '08    

Workshop @ Informatik 2008 in Munich       
    
OVERVIEW
Mobile Games rely on physical movement of players in a world that weaves the real environment and virtual dimensions together. They combine two gaming traditions in a novel way, which have been mutual exclusive till now: outdoor games and computer games.

Game design is facing new challenges. Currently only few games</summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/03/mobile-gaming-08.html' title='Mobile Gaming &apos;08'/><link rel='related' href='http://sam.iai.uni-bonn.de/mobile-gaming/' title='Mobile Gaming &apos;08'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=258442330231149749&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/258442330231149749'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/258442330231149749'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-9026995278657629354</id><published>2008-03-03T10:42:00.000-05:00</published><updated>2008-03-14T10:43:59.450-04:00</updated><title type='text'>Annenberg Workshop on Games for Learning, Development &amp; Change</title><summary type='text'>Annenberg Workshop on Games for Learning, Development &amp; Change
Welcome to the homepage of the Annenberg Workshop on Games for Learning, Development &amp; Change! This event will be hosted by the Annenberg Studies on Computer Games (aka ASC Games Group) on the USC campus, May 21-22, 2007.

As you know, there have been many new developments in the gaming industry in recent years. For one, a new field </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/03/annenberg-workshop-on-games-for.html' title='Annenberg Workshop on Games for Learning, Development &amp; Change'/><link rel='related' href='http://games.uscannenberg.org/AWGHome.php' title='Annenberg Workshop on Games for Learning, Development &amp; Change'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=9026995278657629354&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/9026995278657629354'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/9026995278657629354'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-8978414479365722460</id><published>2008-02-28T10:26:00.000-05:00</published><updated>2008-03-14T10:29:05.933-04:00</updated><title type='text'>Future and Reality of Gaming (F.R.O.G.)</title><summary type='text'>Future and Reality of Gaming (F.R.O.G.)

Vienna Games Conference 17.-19. October 2008
Digital games have become a driving factor of contemporary cultural, social, and economic development. They are enablers of global cultural exchange and serve as entry points for media participation. However, the cultural, social and economic significance of games usually remains underestimated or misunderstood </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/02/future-and-reality-of-gaming-frog.html' title='Future and Reality of Gaming (F.R.O.G.)'/><link rel='related' href='http://www.bupp.at/jart/prj3/bupp/main.jart?rel=de&amp;content-id=1199352849203&amp;reserve-mode=active' title='Future and Reality of Gaming (F.R.O.G.)'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=8978414479365722460&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/8978414479365722460'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/8978414479365722460'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-1635053923073284665</id><published>2008-02-22T12:41:00.001-05:00</published><updated>2008-02-22T12:43:20.043-05:00</updated><title type='text'>Second Life Goes Mobile</title><summary type='text'>SL Goes Mobile

By Thomas Fredirckson
Mobile users with 3G-enabled phones will be able to access Vollee's Second Life mobile service, which is a reformatted version of the virtual world for smaller screens, according to Vollee.

"What we have developed is a service which, for the first time, allows you to access a rich persistent virtual 3-D world the way it is supposed to be experienced on your </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/02/second-life-goes-mobile.html' title='Second Life Goes Mobile'/><link rel='related' href='http://www.ibtimes.com/articles/20080220/second-life-mobile.htm' title='Second Life Goes Mobile'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=1635053923073284665&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/1635053923073284665'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/1635053923073284665'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-9117706077139285748</id><published>2008-02-22T11:34:00.002-05:00</published><updated>2008-02-22T11:53:10.771-05:00</updated><title type='text'>Cyberpioneers are Teenage Girls</title><summary type='text'>Cyberpioneers are Teenage Girls

Nice little NYT piece on Teenage Girls - the primary creators of web content:

Geek Chic: Not Just For Guys Sorry, Boys, This Is Our Domain
By STEPHANIE ROSENBLOOM
Research shows that among the youngest Internet users, the primary creators of Web content (blogs, graphics, photographs, Web sites) are not misfits resembling the Lone Gunmen of "The X Files." On the </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/02/cyberpioneers-are-teenage-girls.html' title='Cyberpioneers are Teenage Girls'/><link rel='related' href='http://www.nytimes.com/2008/02/21/fashion/21webgirls.html?_r=1&amp;ex=1361336400&amp;en=dfe49409075e2715&amp;ei=5090&amp;partner=rssuserland&amp;emc=rss&amp;pagewanted=all&amp;oref=slogin' title='Cyberpioneers are Teenage Girls'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=9117706077139285748&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/9117706077139285748'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/9117706077139285748'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-3979406448600617760</id><published>2008-02-16T11:14:00.002-05:00</published><updated>2008-02-16T11:19:21.449-05:00</updated><title type='text'>Midwives and educators meeting in Second Life</title><summary type='text'>Midwives and educators meeting in Second Life

Fascinating example of the many events, learning opportunities and networking available in Second Life; a Midwife Meeting
Plan for meeting of midwives in second life.

When:
Saturday 1st of March
United Kingdom -- 0800hrs
Perth WA -- 1700hrs
Brisbane -- 1800hrs
Sydney -- 1900hrs
New Zealand -- 2100hrs

Where:
On Koru Island in the Kiwi educators </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/02/midwives-and-educators-meeting-in.html' title='Midwives and educators meeting in Second Life'/><link rel='related' href='http://mymidiblog.blogspot.com/2008/02/midwives-and-educators-meeting-in.html' title='Midwives and educators meeting in Second Life'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=3979406448600617760&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/3979406448600617760'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/3979406448600617760'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-6230624070913417598</id><published>2008-02-08T00:58:00.000-05:00</published><updated>2008-02-08T01:03:43.401-05:00</updated><title type='text'>Second Skin</title><summary type='text'>Second Skin

Cool Trailer - Second Skin
Second Skin takes an intimate look at computer gamers whose lives have been transformed by the emerging genre of Massively Multiplayer Online games (MMOs). World of Warcraft, Second Life, and Everquest allow millions of users to simultaneously interact in virtual spaces. Second Skin introduces us to couples who have fallen in love without meeting, disabled </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/02/second-skin.html' title='Second Skin'/><link rel='related' href='http://secondskinfilm.com/?id=home' title='Second Skin'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=6230624070913417598&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/6230624070913417598'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/6230624070913417598'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-5700578.post-4221668521710000183</id><published>2008-02-08T00:22:00.000-05:00</published><updated>2008-02-08T00:57:53.513-05:00</updated><title type='text'>Second Life in Higher Education: Surveying Pros and Cons</title><summary type='text'>Second Life in Higher Education: Surveying Pros and Cons

I've had my students in Second Life this term as virtual explorers and they've traveling the lands thinking about the development of virtual culture. Using a new technology in class always has me both excited and nervous at the same time. I'm excited to share with the students and teach them about the changing techno-social landscape. But </summary><link rel='alternate' type='text/html' href='http://www.netwomen.ca/Blog/2008/02/second-life-in-higher-education.html' title='Second Life in Higher Education: Surveying Pros and Cons'/><link rel='related' href='http://edc.carleton.ca/blog/index.php/2008/02/05/second-life-in-higher-education-surveying-pros-and-cons/' title='Second Life in Higher Education: Surveying Pros and Cons'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5700578&amp;postID=4221668521710000183&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.netwomen.ca/Blog/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/4221668521710000183'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5700578/posts/default/4221668521710000183'/><author><name>Netwoman</name><email>noreply@blogger.com</email></author></entry></feed>