Monday, May 05, 2008

Upcoming Events, Gaming Goodies & Interesting Bits

Catching up on some items I've been wanting to post:

Second Annual Canadian Games Studies Association Conference
May 31st, 2008 - UBC, Vancouver

Living Game Worlds IV - December 1 & 2, 2008
Living Game Worlds, presented by Georgia Tech’s GVU Center and the Graduate Program in Digital Media in the School of Literature, Communication and Culture,and the Experimental Game Lab, is an annual symposium held at Georgia Tech exploring emerging questions in design and theory in the production and critique of video games.

TakingITGlobal.org
TakingITGlobal.org is an online community that connects youth to find inspiration, access information, get involved, and take action in their local and global communities. It's the world's most popular online community for young people interested in making a difference, with hundreds of thousands of unique visitors each month.

5th Annual Games for Change Festival
, June 2 - 4
Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change.
"Confirmed speakers include Jim Gee and Henry Jenkins in a keynote conversation (in honor of our Fifth!) and many others!
Exciting new activities and partners are in the works, including a day-long 101 workshop for those new to the field (aimed especially at non-profits) on the first day of the festival June 2nd, confirmed presenters there include Barry Joseph (Global Kids), Eric Zimmerman (GameLab), Heather Chaplin, (journalist/author) and Alan Gershenfeld (E-Line Ventures, formerly of Activision). Along with 2 full days of festival programming on June 3rd and 4th, there will be media and funders briefings, working group breakfasts, Expo Night and lots of networking opportunities!"

7th Conference on Interaction Design for Children
- June 11-13, Chicago
"IDC 2008: Each day, we interact with hundreds of technological devices that help us organize our lives, achieve our goals, and indulge in our passions. For children today, technology is especially pervasive in all aspects of life. They learn and play using computers and other technological devices; as they grow, they build and maintain friendships using computers and mobile phones; they interact with one another virtually; and even find critical interpersonal support and therapy using computers, the internet and other technology-enhanced products."

Social Gaming Summit - June 13th, San Francisco
"The Social Gaming Summit is a one day conference focused on the intersection of gaming, immersive worlds, and social networking. Games are becoming one of the most popular activities within social networks and game developers are spending more energy figuring out how to build compelling social interaction into the games they are developing. The conference will bring together leaders in the social networking and gaming spaces to share insights into the convergence of these two worlds."

InterPlay - May 22, San Francisco
InterPlay is the premier conference on the business of games on the Social Web.

Creepy Treehouse

"In the field of educational technology a creepy treehouse is an institutionally controlled technology/tool that emulates or mimics pre-existing technologies or tools that may already be in use by the learners, or by learners’ peer groups. Though such systems may be seen as innovative or problem-solving to the institution, they may repulse some users who see them as infringement on the sanctity of their peer groups, or as having the potential for institutional violations of their privacy, liberty, ownership, or creativity. Some users may simply object to the influence of the institution."

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